Forums

Post has published by Norlinri
Viewing 1 post (of 1 total)
  • Keymaster
    Member since: 19th September 2017

    15.76:

    – Retroactively fixed an issue which destroyed all sails on rafts

    – Retroactively fixed an issue which would prevent rafts and ramshackle sloops from sailing

     

    15.73:

    – Fixed a bug which allowed players to place multiple steering wheels on boats

    – Fixed a bug which allowed players to bypass the Ship Sail Unit Limit. This is a retroactive fix.

    – Removed the initial stamina cost for blocking

     

    15.67:

    – Fixed a case where Steam clients sometimes were unable to connect to the servers. We recommend hosts upgrade to this version.

     

    15.63:

    – Discovery Zones now provide 1 Discovery Point per unlock

    – Resolved some connection timeout issues.

     

    15.61:

    Server Changes

    – Server optimisations to increase performance by approximately 5%

    – Optimized transition data cleanup in Redis to avoid DB bloat.

    – Server Listing for non-ATLAS servers has been rewritten and will list non-ATLAS servers immediately.

     

    Fountain of Youth and Aging Changes

    – Fountain of Youth is only usable if you’re over age 90.

    – Fountain of Youth is now available on two random Golden Age Servers.

    – Old Age debuff has been reduced by 50%

     

    Bug and Exploit Fixes

    – Fixed a bug which made it so that beds and boats would not display on the map if they weren’t in a company.

    – Fixed a bug with the Drake which allowed it to phase through structures

    – Fixed a bug which allowed players to have more beds on their boat than permitted, this is a retroactive fix.

     

    Balance Changes

     

    Land

    – Increasing explosive damage to stone structures by 2.5x.

    – Increasing seige structure damage to stone structures by 60%

    – Wood Land Structure has been buffed to provide better resistance to siege weapon types by 40%.

    – Wood Land Structures have been buffed to provide better defence against all non-explosive/siege damage types by 50%.

    – Stone Structures crafting costs have been increased by adding metal cost, and changing fiber requirement to organic paste, which requires both fiber and sap to craft

    – Thatch Structures have had their crafting costs reduced by 3x.

    – NPCs mounted on Puckles are now invincible

     

    Ship

    – Ships can only receive damage from collision encounters with other ships if they’re of the same or a greater weight class (deals with cheesy cheap ramshackle builds to sink bigger boats).

    Galleon – Weight class 5

    Brig – Weight class 4

    Schooner – Weight class 3

    Sloop (Ramshackle) – Weight class 2

    Raft – Weight class 1

    Dingy – Weight class 0

     

    Creatures

    – Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath)

    – Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes)

     

    Misc Changes

    – BattlEye has been updated to now support Windows Insider Builds.

    – Resolved multiple Devkit crashes.

    – Updated latest translations: German, Spanish, Italian, Russian, Turkish, Ukranian, and Chinese

    – Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change. This value can be adjusted for Unofficial Servers here:

     

    Game.ini:

    [/script/shootergame.shootergamemode]

    MinPointsPerDiscoveryZone=3

     

    15.35:

    – Fixed an issue with Wild and Tamed Dragon scaling which would have cause it to have incorrect stats.

    – Rebalanced base weights for tamed creatures (increase)

    – Added an additional Fountain of Youth on a different Golden Ruins server, so 2 are active tonight. The additional Fountain of Youth will not be visible until the client side update releases later tonight.

     

    15.33:

    – Fixed an issue where clients would not correctly see the Rejuvenate buff

    – Fixed an issue where players could not tame the Dragon using the token

    – Fixed an issue where players may not have been able to feed bola’d creatures due to a desync on servers

     

    15.21:

    – Fixed an issue where doors, gateways, and gunports would break on server reload

     

    15.1:

    – New “Fountain of Youth” quest will appear for characters aged 90 years and higher. The “Fountain of Youth” (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-game days, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you’ll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you’re at least 90 years old).

    – Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel)

    – Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.

    – Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!

    – Summoning the Kraken now only require the first 8 powerstones (Ghostship powerstone is no longer necessary)

    – Fixed the bug that was preventing recruiting new Crew in Freeports

    – Reduced the total time for unclaiming enemy claimflags, the max is now 4 hours, with 15 minutes when at 100 flags.

    – Vultures no longer target low-health wild creature

    – Reduced Wolf spawn frequency

    – Reduced Wolf natural targeting range

    – Reduced Wolf notify neighbor range.

    – Reduced Wolf hp and damage

    – Fixed land creatures AI’s not getting aggro properly if attacked from a a ship

    – Stop Allies being able to Capture other Allied territories

    – Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim!

    – Improved door ticking performance

    – Added cheat DestroyAllNonSaddlePlayerStructures

    – Reduced default gold from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values.

    – +50% tame damage resistance

    – Shark and Jellyfish targeting/neighbor ranges reduced 30%

    – Diving suit adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths

    – Crop plots are now prevented from being placed on ships and are destroyed if they were on ships.

    – Ocean creatures can no longer be Alpha.

    – Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.

    – Fixed NPC Merchant ship showing as overweight when players carried a lot of weight aboard.

    – Fixed Merchant ship showing as Raft with company ID 0 when looking at it.

    – Fixed Company ID O showing on none player owned structures on maps (water spouts, etc.)

    – Fixed Pillars being build-able on PVE islands.

    – Fixed Fog event not appearing for players using low settings.

    – Fixed Chicken hurt SFX.

    – Added new Large Cannon SFX.

    – Fixed Parrot hurt SFX.

    – Fixed players not getting aggro when attacking whilst based on a ship.

    – Added Streamer stealth mode option.

    – Fixed Monkey hurt SFX.

    – Fixed a bug causing Map Markers to draw at incorrect locations on the map UI.

    – Fixed skill description error, “mythical” changed to “legendary.”

    – Fixed flotsam items spoiling when reeled in with grappling hook.

    – Fixed client crash when transitioning with sextant buff.

    – Fixed a Song not referencing the correct song buff.

    – Fixed a bug making it so that the Raft could be repaired for free.

    – Increased Flame Arrow durability cost to 4 durability consumed per shot.

    – Reduced Flame Arrow max percentage damage by 25% (4% health per second to 3% health.)

    – Reduced Flame Arrow max damage per second from 10 to 5.

    – Reduced Flame Arrow damage to mythical creatures by 75%.

    – Reduced Kraken health by 60%.

    – Reduced Kraken Minion AoD Ships ship Health 50%.

    – Reduced Kraken damage by 50%.

    – Reduced Wild Dragon damage by 40%

    – Reduced Wild Dragon health be 40%

    – Reduced Wild Dragon targeting range by 66%.

    – Fixed Dragon not returning to its spawn area.

    – Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now.

    – Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.)

    – Fixed Cloth Gloves clipping into hands in FPV.

    – Fixed Dreadlocks not shrinking correctly with hats.

    – Fixed LtOrderSeat collision bug.

    – Improved death collision to human corpses.

    – Fixed female emotes playing male voices.

    – Fixed female player characters using male sleep SFX.

    – Added ability to place top hat on certain creatures.

    – Fixed Gorgon “Remove Snake” text.

    – Corrected Repair box inventory name to read “Ship Resources Box.”

    – Removed Elephant having weight reduction for Wood, as this was never an intended mechanic and resulted in players being able to get around ship weight restrictions. Accordingly, we’ll be re-balancing the base weight of tamed creatures early next week.

    – Fixed treasure guards despawning instantly on stasis.

    – Fixed Giant snake lock on and player ability to damage it using melee attacks.

    – Fixed Monkeys dropping human poop.

    – Fixed Client Crash when rendering ocean harvestables.

    – Reduced Greek Fire range by 40%.

    – Increased Greek Fire crafting costs by adding 6 firegel per ammo.

    – Fixed Cow death harvest component giving the same amount of prime as a Bulls.

    – Reduced trample damage for all applicable creatures.

    – Updated Pig force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130).

    – Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses.

    – Fixed newly tamed creatures being hungry despite being fed during taming.

    – Increased Dolphin follow ship range by 33%, and reduced interval by 20%.

    – Fixed Bola’ed HUD to better indicate where to feed creature during taming.

    – Removed “Giant” prefix from creatures’ descriptive name that use it.

    – Changed “Giant Snake” descriptive name to “Cobra”.

    – Fixed incorrect sounds being used by Lion and Tiger animations.

    – Fixed incorrect Bear attack ranges to prevent stopping movement for claw attack, which often missed and allowed players to gain distance when being chased.

    – Reduced attack and AI ranges for Cave Bear, based on its smaller size.

    – Fixed incorrect item weights for cloth, hide and plate armor. They are now heavier.

    – Added folder paths for wooden gateways and gates so you no longer see them instantly when opening the Smithy inventory.

    – Fixed ability of players to feed through walls of taming pens and not get attacked.

    – Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures.

    – Prevents multi use feeding from the root, putting themselves in harm’s way.

    – Improved Waking Tame Feeding sockets on Cow and Razortooth.

    – Improved bola socket on Crow

    – Updated Vulture AI controller to aim lower when targeting corpses.

    – Fixed various creature spawn issues.

    – Fixed players being able to bola certain alpha creatures (now you cannot.)

    – Updated Dolphin to prevent health bars appearing when they follow players.

    – Improved torpor animations of Razortooth and Ostrich.

    – Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.

    – Reduced max wander height on flyers.

    – Improved server list efficiency for a better experience.

    – Fixed Greek Fire SFX.

    – Fixed player on fire SFX.

    – Fixed inability to repair door frames in certain constructions.

    – Added some additional server configs:

     

    Game.ini:

    [/script/shootergame.shootergamemode]

    EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags)

    bDontUseClaimFlags=false (this will disable claim flags)

    bUseStaticCharacterAge=false (this will disable dynamic aging)

    TreasureGoldMultiplier=1.0

Viewing 1 post (of 1 total)

You must be logged in to reply to this topic.