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  • Keymaster
    Member since: 19th September 2017

    – Fixed bug that prevented tribe renaming
    – Separated C4 into their own structure limit category with a limit of 150 per 50m
    – Plugged various holes used to undermesh in The Center, The Island, and Aberration (server side only for now)
    – Fixed Therizino and Moschops cloning exploit
    – Plant Z healing effectiveness reduced to 0.5% HP per second for players and 0.33% HP per second for Dinos (with a cap of 80)

    – Remove unsupported dinos from Official Aberration servers
    – Prevents crossark transfers of “foreign” dino eggs (if prevented by server config) going forward

    – Disabled placement of structures when recently stuck in geometry (addresses known undermesh exploits)
    – Fix climbing off of a ladder into geometry (including barriers) temporarily (addresses known undermesh exploits)
    – Prevented closing glider for a brief period after opening (prevents accidental closure when spamming to open)
    – Lower glider cooldown to 3s

    – Fixed an exploit that allowed players to get through the map/mesh
    – Fixed issue where a second instance of certain boss fights could be started while someone was already inside
    – Rework extinction mode save nuking to kill subfolders as well
    – Increased plant projectile damage by 2.5x
    – Projectiles do 3x damage to durability of chest pieces while a glider is attached
    – Added logic to translate damage from player to their glider
    – Added 10s cooldown between glides
    – Lowered glide speed by 40%

    – UI optimization

    – Concluded the Valentine’s Day event!

    – Server-side update for Valentine’s Day event content (Randomly Colored Dinos & Chocolate Cake “eggs”), optionally run with -vday if you want to use the 3x Mating/Maturation boosts

    – Increased the Procop’s weight properly as mention in the TLC patch notes.
    – Fixed an issue with misaligned Direwolf sniff animation.
    – Fixed the Rex’s missing color region (not retroactive).
    – Fixed an issue where the Mini Map Marker wouldn’t display correctly in certain areas of the game.
    – Slightly decreased Rex’s ability to climb slopes.
    – Fixed an issue where the Aberrant Direbear and Aberrant Bigfoot couldn’t be transferred off of Aberration.
    – Fixed an issue where the Argent was missing its flying animation when using some mods.
    – Fixed an issue where the Karkinos couldn’t jump underwater.
    – Fixed a crash that occurred when loading mods in single player.
    – Fixed an issue where armor would stack on the client side when using folders.
    – Fixed an issue where the Procop was not able to pick up flyers in its pouch.
    – Fixed an issue where the Procop’s pouch would not stay open over server restart/relog in single player.

    – Fixed a serialization issue with Bigfoot’s character component. Will require a server and client update, restores older version to keep old Bigfoot data intact.
    – Fixed a bug which allowed players to grind certain TEK items for shards

    Important notice regarding the upcoming turret change: On the 10th of February, turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the 18th of February when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning. Here’s the patch note for the turret changes when they land on the 18th:

    – You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:


    This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you’re under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

    Dino TLC – The Procoptodon!

    – Receives a model update, animation update, sound pass, and some new abilities:
    – Will take reduced fall damage
    – Carry weight will be noticeably increased
    – Can carry small creatures and baby dinos in its pouch
    – A knockback kick which can affect significantly larger dinos
    – Added an aimed jump which can be used by holding down the Jump key
    – Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
    – Babies imprinted while in a carried Procoptodon pouch receive more affinity

    Dino TLC – The Gigantopithecus A.K.A Bigfoot!

    – Receives a model update, animation update, new fur, sound pass and some new abilities:
    – The Bigfoot will receive an armour-degrading attack; this means when it fights, it’ll do more damage to your armour’s durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
    – Added the capability to climb ziplines (but not jump between them)
    – Added a jump
    – It can now carry and throw small creatures
    – Throwing has been made more accurate, similarly to crabs with targetting cursor

    Dino TLC – The Direbear!

    – Receives a model update, animation update, new fur and some new abilities:
    – When riding a Direbear, players will be immune to bees. They won’t be able to knock you off your bear, and they will target focus the bear instead of the player.
    – The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it’s alternative attack. Plus the amount of honey it receives will be 3x the standard amount.
    – Increased swim speed

    Dino TLC – The Direwolf!

    – Receives a model update, animation update, new fur and some new abilities:
    – Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
    – Hunter’s Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
    – Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

    Dino TLC – The Rex!

    – Receives a model update, animation update, and some new abilities:
    – Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
    – The roar will not be able to scare anything above its level
    – Roar will cause players to poop but not stun them
    – Rex’s ability to climb over small rocks and steeper slopes have been improved.

    Creature Specific Bug Fixes & Balance Balance

    – Dragon’s Fire Breath direct impact damage reduced by 50%
    – Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
    – Added Rock Golem Saddles to Scorched Earth Loot Table
    – Added Basilisk and Krakinos Saddles to Aberration Loot Table
    – Uploaded Creature stats now display Movement Speed and Melee Damage
    – Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
    – Fixed an issue which was causing a desync with the Reaper’s collision
    – No longer need pheromone to claim Reaper Kings
    – Moschops will no longer flee when told to harvest dino corpses
    – Fixed a bug where some creatures would not be able to attack at low server FPS
    – Bronto’s and Paracer’s breeding time have increased by 50% (equivalent to Quetz)
    – Reduced Bronto HP gain per level by 33%
    – Reduced Bronto base HP by 10%
    – Reduced Paracaratherium base HP by 10%
    – Reduced Paracer HP gain per level by 25%
    – Reduced Tuso Base HP by 20%
    – Reduced Tuso HP gain per level by 25%
    – Reduced Dunky resistance to bullets to 40%
    – Reduced Dunky other resistances to 60%
    – Stego Plate Resistant reduced to 30%
    – TEK Tapejara no longer inflicts raid damage (how you inflict torpor on titan, krab, and golem)
    – General AI Option for Dinos to only attack conscious targets
    – Skittish Stance added to tamed dinos
    – Fixed a case where the Pela could use more weapons than just the fishing rod
    – Fixed fishing rod no longer working on the Pela
    – Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos
    – Gigantopithecus can now use the teleporter
    – Krakinos can no longer move when encumbered
    – Fixed a case which allowed Rock Drakes to Glide infinitely
    – Pegomastax can no longer steal Artifacts
    – Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.
    – Increased the amount of food Achatina receives from cake to 500.
    – Direbear and Gigantopithecus have been added to Aberration
    – Removed the ability to place Plant Y and Bear Traps while riding a dino
    – Reduced Titanosaur walk speed by 5% and run speed by 20%
    – Corrected bigfoot’s socket for Desert Goggle headgear
    – For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)
    – Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poison shot has been improved.
    – The Giga is no longer raged by fall damage
    – The Giga’s rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)
    – Reduced the respawn rate of Basilisk and lowered the Nearby Player check
    – Fixed a case where the Rock Drake would not correctly uncloak
    – Increased the Phoenix’s health, stamina and weight.
    – Adjusted The Center’s Gorilla boss so it now matches The Island


    – Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect). Creative mode can be activated using the following commands: “Cheat GCM” to activate it on yourself, “Cheat GiveCreativeModeToTarget” to toggle for a player on the center of your screen, and “Cheat GCMP” to toggle for a player by their ID.
    – Server option to disable fog. (?DisableWeatherFog=true)
    – ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles.
    – Add messages to tribe logs with information about uploading and downloading creatures
    – Made a respawning player not targettable by Wild AI
    – Option to hide learned engrams
    – Players can now directly go from Proning to Crouching position
    – Ambient Sounds have their own volume slider
    – Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching
    – Created a “Use Last PIN Code” so players can quickly access secured structures
    – Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers)
    – Server Option to make Supply Crates random (?RandomSupplyCratePoints=true)
    – Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel)
    – Prevented specific graphical flags from being invited via .ini files
    – AxisMapping is now taken into account when underwater
    – Cooldown added to tribe’s changing their name
    – 5 Second character and base immunity added to ORP servers when first logging in
    – Fixed a collision issue affecting some dino gates that allowed unintended entry
    – Fixed multiple client-side and server-side crashes
    – Fixed multiple exploits that allowed players to get through the mesh or world barriers
    – Fixed a bug which allowed structures to powered infinitely
    – Fixed a bug which allowed players to gain a lot of height when using the zipline
    – Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended
    – Fixed a bug which made TEK Sniper not lose any element when zooming in
    – TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units
    – TEK projectiles no longer explode midair
    – Fixed a bug which allowed players to exceed the boss arena caps
    – Fixed a bug which allowed players to speed up the baby raising process for water creatures
    – All TEK structures now have an element cost, though in some cases may be in the form of shards
    – Smoke nades and Posion nades now have different impact sounds to distinguish between them
    – Railings can no longer be built within distance of enemy foundations
    – Demo Timers are now hidden behind the Extended Info option (H)
    – Can longer prevent turret targeting with cables
    – Can no longer handcuff a player to a TEK Bed
    – Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.
    – Fixed a crash caused by using ForceTame when riding a Dino
    – Improved Red Crystal collision so they can be harvested more efficiently by Anky
    – Corrected the Aquatic Mushroom description
    – Removed collision from glowsticks which would cause movement problems with certain creatures
    – Fixed multiple client/server crashes
    – Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.
    – Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)
    – Corrected an incorrect icon with the Seeker Dossier
    – Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested
    – Fixed multiple map issues (holes and collision)
    – Fixed a case where some foliage would not replicate appropriately on Aberration
    – Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.
    – You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle)
    – You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:


    This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you’re under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.
    – Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed
    – Mini map overhaul:

    Will receive a new ‘Me’ marker which is easier to identify
    ‘Me’ marker now tracks rotation
    Increased number of point of interest map markers to 30
    Changed font for map markers to avoid overlays
    ‘Me’ marker and ‘points of interest’ markers are now colourable
    – Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.
    – Players are automatically expelled from tribes when they die in hardcore
    – Large underwater rock features on the island can now be built on
    – Reduced cloning costs by approximately 40% across the board.
    – Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.
    – Torches will work similarly to Flame Arrows versus Plant Y Traps
    – Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground
    – Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them
    – Spyglass now functions correctly on Tamed Reapers
    – Tribes can now see the demo timers of their own structures
    – Added an option checkbox for ‘Toggle Extended Hud Info’ that will make ‘H’ function as a toggle rather than a hold

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